Mockups play a crucial role in the tech industry, especially in UI/UX design, helping teams visualize the final product before development. They save time, reduce misunderstandings, and allow for early feedback. However, I sometimes wonder: how detailed should a mockup be to ensure efficiency without slowing down the process? Should designers focus on high-fidelity mockups, or are low-fidelity wireframes enough for early stages? Would love to hear different perspectives on this!
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I completely agree that mockups are essential in the tech industry. They help teams align their vision, improve communication between designers and developers, and reduce costly revisions later in the process. Whether low-fidelity or high-fidelity, mockups provide a structured way to test ideas before coding begins. It’s fascinating how they have evolved with new tools and AI-assisted design. Have you noticed any recent trends in how teams use mockups?